wonder and reality in Pokémon Go

pokemon go

I was a Pokéchild. I had a biscuit tin full of meticulously sorted trading cards and an undefeated Psychic deck built around Alakazam’s intensely frustrating Damage Swap power. My sister and I religiously watched each new episode of the animated series as it aired on Sky One at 8am every morning. The morning they surprised us with a double episode finale, we were late for school. When the Gameboy release eventually dropped in Ireland and I got my sweaty little paws on Pokémon Red, I spent a long and indolent summer trading and battling on the green with the kids in my neighbourhood. I played so much that I would go to bed with the infamously tinny Pokémon music still ringing in my ears. Back then, the world of Pokémon was colourless and rigidly two-dimensional, the gameplay repetitive and the storytelling lacklustre. But for all its flaws, the contents of that little red cartridge instilled in me a profound sense of wonder and curiosity.

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Literally the most annoying power

I was eleven years old when the Pokémon craze swept through Ireland, which was also the average age of the protagonists in both the animated series and the games. I think, for many kids of my age, the near-universal appeal of the franchise didn’t come the collectability of the monsters nor the adrenaline of the battles (though these things were certainly factors). The beating heart of Pokémon was a world that said, “Hey kid, imagine if, instead of sitting at home and doing boring homework, you could be out travelling the world on an important mission with a loyal band of fantastic beast companions at your side?” It was an intoxicating proposition. When my Gameboy batteries were eventually confiscated and I was forced to go to sleep, I would indulge in detailed fantasies about what my life would be like if Pokémon were real.

Fast-forward to 2016 and suddenly the world of Pokémon is more real than that eleven year-old girl furiously tapping away at her Gameboy could ever have imagined. In 1999, the idea that almost everyone in Ireland would own a pocket-sized personal computer – one that could make video calls, respond to voice commands and surf the World Wide Web in full colour – was the stuff of science fiction. Now, my phone acts as a window to a parallel universe, an alternate world where vibrant monsters frolick in the streets. Pokémon Go creates a simultaneous sense of being privy to a magical secret and being part of a vast communal experience. The wonder is back and this time it’s on par with tumbling through the wardrobe into Narnia.

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imagining gender equality: the case of Skyrim

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“Why yes, it is perfectly reasonable to have a boob window in sub-zero conditions!”

“Wow, this game does not discriminate based on gender,” said my friend, as we watched a graphic cut-screen of my female orc merrily decapitating a heavily-armoured female Bandit Chief.

As someone who has spent over 800 hours of my life playing The Elder Scrolls V: Skyrim, part of me wants to agree with this assessment. In some ways, it’s entirely accurate. In Skyrim, there’s a distinct absence of many of the gendered tropes that put me off mainstream videogames. In all my extensive play time, I never felt like I was willfully ignoring offensive portrayals of my gender in order to enjoy the rest of the game. In Skyrim, as in many open world RPGs*, your character is completely customisable; their gender, their appearance and their skill set all come down your own choices. Both male and female bodies are equally idealized (though even the bulkiest lady body does not look strong enough to wield a warhammer). In general, female armour is not more revealing or sexualised than equivalent male armour. (Albeit, there are some female sets that have an inexplicable chest windows, which, considering the climate of Skyrim, always makes me think “wow her tits must be cold”.)

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I, Millennial

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Street art in Greece

I feel empty of hope and completely powerless to do anything about it”

These are the words my friend Elaine typed to me during an otherwise mundane catch-up chat. She was explicit. This wasn’t about her job or her relationships or any other personal drama. It was about the state of the world around her. It made her angry, but her anger felt impotent. I know those feelings so well. I wanted to tell her that it’s all going to be OK, that all the violence and ignorance and fear in our world right now is just the final desperate thrashing of the regressive status quo, that our societies are slowly, glacially shifting in a better direction. But I couldn’t say those things with honesty, because honestly, I’m not sure of anything.

We’re living through the fall of the west

These are the words my sister typed to me in the wake of Brexit. They made me sit bolt up in my chair. Any other day, any other year, I might have dismissed them as an unnecessary dramatisation, but how true they rang in the moment, how matter-of-fact an observation this seemed. Having taken some time to think on it, they still don’t seem like an exaggeration. Geo-politically, it’s entirely accurate: our populations are ageing, our economies are stagnating, our societies are crumbling under the weight of austerity, and our value as a trading partner is quickly diminishing, propped up only at the steep expense of our “less developed” neighbours. It seems to me that those of us living in “developed” economies – certainly in English-speaking nations – are witnessing the logical conclusion of the Great Neoliberal Capitalist Experiment. For the vast majority of people, it’s been an unmitigated failure. Lots of people have very little money and are told that it’s their own fault for not working hard enough. Those of us who do have a bit money are still mostly miserable, because all we can afford is stuff to keep ourselves distracted. For a tiny, almost negligible, handful of people, it’s worked out very well.

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When sexism is bad storytelling: the case of Tauriel

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Evageline Lily as Tauriel in The Hobbit: The Desolation of Smaug

One of the best things that happened in 2014 was that The Hobbit “trilogy” finally juddered to a halt, meaning those of us who feel obliged to see the films out of residual Lord of the Rings loyalty can get on with our lives in peace, at least until Peter Jackson finds his copy of The Silmarillion.

We meet lady elf warrior Tauriel in the second installment of The Hobbit, The Desolation of Smaug. If it feels like she was shoehorned in, it’s because she was shoehorned in. The book of The Hobbit is an unrepentant Victorian boys’ club. So, this is positive right? Actively altering the source material to be more inclusive! One whole new female character in nine hours of rambling and unnecessarily drawn-out plot? You’re welcome, feminists!

As a rabid Tolkien nerd and a card-carrying feminist, I desperately wanted to be positive about this new female character, created for my presumed benefit. Sadly, Tauriel is a case study in how not to write and insert a new female character into a pre-existing world or story. The first and most obviously problem is that she’s suffering from a lethal case of Strong Female Character syndrome.

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