
Shelter. Banished. The Long Dark. Three games, all very different in terms of scope and gameplay, but with a unifying factor that ties them together: the total lack of supernatural threat. There are no zombies, no monsters, no mysterious forces at work in the shadows. Your deadliest enemies are snow, disease and starvation. But to say these game are about man (or badger) vs. nature would be reductive, because nature is also your closest ally in the quest for survival. Most of the time, death is the consequence of your own lack of foresight or intuition.
As a result, all three games are stark and compelling vehicles for emergent narratives; tiny events take on huge significance and the meaning of victory is skewed. Survival is the only quest, the only game worth playing and also the only game you can never really win. These games understand this innately and push the player towards understanding it too. Through your choices, you will spin stories of isolation, struggle and loss. Perhaps, eventually, you will discover your own version of victory.
Shelter
Are you in the mood to snot-cry over a virtual badger? Then this the game for you! You play as a mother badger trying to guide her five adorable squeaking cubs to a new home, while keeping them fed and avoiding deadly hazards such as birds of prey and forest fires. As you shuffle resolutely through the world, the painted-paper landscape and whimsical music belies the brittle urgency that permeates the game.